Which Sports Betting Rules are applicable to all sports?
BETTING RULES AND REGULATIONS
Some Events, and Markets have different rules and these are listed below in the Specific Event/Market Betting Rules for each specific Event or Market/bet type in this Website. The following are the general rules of betting applicable to all Events and Markets/bet types, full compliance is mandatory. Where applicable, provisions and definitions set out in the Terms and Conditions published in the Company’s Website shall apply to these Betting Rules and Regulations.
1. GENERAL BETTING RULES AND REGULATIONS
1.1. General
1.1.1. All Betting Information supplied by the Company is done so in good faith. However the Company cannot accept liability for any errors or omissions in respect to dates, times, venues, competitors, odds, results, statistics, jersey (displayed at Live Streaming) or other Betting Information. The Company reserves the right to correct any obvious errors and shall take all reasonable steps to ensure that Markets, which are defined as different Bet Types offered on a certain sporting event, are administered with integrity and transparency. Company reserve the right to make the final decision.
1.1.2. If an Event, which is defined as organized sports match or event between two teams or between individuals, begins before the scheduled time then only bets placed before the start of the Event (excluding specified live betting) will be considered valid. If a Market is not closed or suspended at the correct time then the Company reserves the right to void all bets placed after the actual start time (excluding specified live betting).
1.1.3. In the event of any inconsistency between the English and the Non-English names used for the events or teams on the Website, it is the English version that shall prevail.
1.1.4. At all times, it is the customer's responsibility to be aware about the match score and all relevant match information and it is advised that the customer verify match status before placing a bet.
1.1.5. The Company reserves the right to amend these Rules at any time for any reason(s). Any such revision will be binding and effective immediately upon posting in the Website.
1.1.6. The customer acknowledges that the current score, time elapsed and other data provided on the site, while coming from a “live” feed provided by a third party is subject to a time delay and/or may be inaccurate, and that any bet placed based on this data is entirely at the customer’s own risk. The Company provides this data as-is with no warranty as to the accuracy, completeness or timeliness of such data and accepts no responsibility for any loss (direct or indirect) suffered by the customer as a result of his reliance on it.
1.1.7. Bets will be settled in accordance with the podium presentation where applicable. Disqualifications and/or appeals will not impact the settlement of any bets.
1.1.8. You may place this rule where you consider most appropriate since it pertains to all sports. Rule 4 Deduction - we may apply this deduction to your winnings should a player or team withdraw from an event or sports event prior to the event starting, but following the placement of your wager. A Rule 4 Deduction is made when a player(s) or team (s) withdraws from an event, prior to the event starting, making it easier and/or more likely that the remaining participants in the field will win. Effectively, each participant remaining in the field will have fewer competitors, making it more likely that your selection would win in comparison to the original odds. The amount of the Rule 4 Deduction is dependent on the likelihood the withdrawn player/ team would win the event. The table below shows the amount of the deduction based on the price of the participant that has withdrawn.
1.2. ABANDONMENTS AND POSTPONEMENTS
1.2.1 If an Event does not begin on the scheduled start date and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined.
1.2.2. If an Event starts but is later abandoned, and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined.
1.2.3. If an Event is not completed within the originally scheduled completion time prescribed in the specific sports rules thus an official result is declared or a result is declared by the particular Event’s relevant governing body, the Company reserves the right to consider the match officially valid. The Company’s decision is final and binding in this regard.
1.3. CHANGE OF VENUE
1.3.1 Unless otherwise stated, If a match is scheduled to be played on neutral ground but is played on non-neutral ground or vice versa, all bets will still be considered valid. In the event of a change of venue where home team plays away or vice versa, all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.
1.3.2. For all non-team Events, if the scheduled venue is changed after the Market has been opened, then all bets will still be considered valid.
1.4. PERIODS OF TIME
1.4.1. The posted duration of an Event is for reference purposes only. Bets will be valid despite the change in scheduled duration.
1.4.2. Any incident during injury or stoppage time that is played, is deemed to have occurred at the end of regular time, e.g. a goal scored in first half injury time of a soccer match is deemed to have been scored on 45 minutes.
1.5. RESULTS
1.5.1. Where relevant, podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the results. If there is no podium ceremony, results will be determined in accordance with the official result of the relevant governing body at the time of the Market settlement, regardless of any subsequent disqualification or amendment to the results. If no official result is available then the result will be determined with reference to the available evidence known at the time of Market settlement.
1.5.2. Markets are generally settled shortly after the conclusion of an Event. Purely as a customer service, some Markets may be settled before the official result is declared. The Company reserves the right to reverse settlement in the Event of a Market being settled in error.
1.5.3. In the Event of uncertainty over any result then the Company reserves the right to suspend settlement of any Market.
1.5.4. The Company will not recognize any amendments or changes to results made 72 hours after the Event start time, for bets that have already been settled.
1.5.5. Where there is a conflict between the official results and the results posted on the results section of the Company’s Website, the conflict shall be resolved by reference to the Company's video recording of the particular Event to determine the correct result. However, if no such video recording is available, then the correct result shall be determined in accordance with the result of the particular Event’s relevant governing body as published in its official website. If the official website is unable to provide the result or official website's posted result is manifestly wrong, then the Company reserves the right to make decisions/ amendments to determine the final result. The Company’s decision is final and binding in this regard.
1.5.6. The winner of an Event is determined at the conclusion of the Event for purposes of determining the winning bets regardless of the subsequent reversal of decisions or the result of any protest or appeal.result is manifestly wrong, then the Company reserves the right to make decisions/ amendments to determine the final result. The Company’s decision is final and binding in this regard.
1.6. AUTO TIMER ACCEPTANCE
1.6.1. For certain events as may be determined by the Company, a customer may place a bet using Timer Acceptance feature by selecting the “Timer Accept” button on the menu. Each bet placed using timer acceptance will have its own countdown timer, the duration of which will be at the sole and exclusive determination of the Company. At the end of the timer, without any of the disruptions mentioned in Section 1.6.2 below happening, the bet will be accepted.
1.6.2. If any of the disruptions mentioned in this Section happen before the countdown timer ends, all bets placed using Timer Acceptance are immediately void;
1.6.2.1. If there appears to be a possible red card or a red card is actually given;
1.6.2.2. If there is a possible penalty or a penalty is given;
1.6.2.3. If there appears to be a possible goal or a goal is scored by any team;
1.6.2.4. Fortuitous events including, but not limited to, failure in any equipment or telecommunication that prevents the correct placing, accepting, recording or notification of bets, delays or interruptions in operation or transmission, communication lines failure.
1.6.3. In using the Timer Acceptance feature, the customer acknowledges that the current score, time elapsed and other data provided on this site, while coming from a “live” feed provided by a third party is subject to a time delay and/or may be inaccurate, and that any bet placed based on this data is entirely at the customer’s own risk. The Company provides this data and accepts no responsibility for any loss (direct or indirect) suffered by the customer as a result of his reliance on it.
2. Golf Live Betting Rules
2.1. Live outright wagers on players that do not tee off are void and stakes are refunded.
3. Boxing/MMA Betting Rules
3.1. In case of a technical decision, all prop wagers will be graded as if the fight went the distance. Totals will be graded based on the number of rounds fought in the bout. All wagers still have action.
3.2. Both Fighters must fight on within 24 hours of the specified date for action (Unless Otherwise Specified).
4. Table Tennis Rules
4.1. If an event for any reason gets aborted before it has been completed all bets will be settled as void. Exceptions will be made for markets which outcome has already been determined.
4.2. In case of a given match being postponed to a future date all bets will be voided.
Rules Tennis Pre-Match
- All wagers on head-to-head matches have action until the completion of the match, regardless of any delays due to rain or darkness, a change of schedule, a change of date, a change of location or a change of surface (either before or during the match).
- In the event of a match starting but not being completed, all bets will be void unless the result of the wager has already been determined.
- If a player is disqualified after the start of the match and the opposing player/team progresses to the next round or is awarded the victory, the opposing player/team will be deemed the winner for settlement purposes.
Tennis Betting Rules in Play
- All wagers on head-to-head matches have action until the completion of the match, regardless of any delays due to rain or darkness, a change of schedule, a change of date, a change of location or a change of surface (either before or during the match).
- . In the event of a match starting but not being completed, all bets will be void unless the result of the wager has already been determined.
- If a player is disqualified after the start of the match and the opposing player/team progresses to the next round or is awarded the victory, the opposing player/team will be deemed the winner for settlement purposes.
- If any match includes the awarding of penalty points/games by the umpire or the forfeiting of points/games, all bets on that match will stand except on markets that have their own specific set of rules relating to this.
- Total Games/Game Spread:These general rules apply to games in individual sets, games in match and player games. In the event of forfeited points/games, these will count for final settlement;
- For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
- If a player withdraws before the match is completed, unless the result is already determined at the time of the withdrawal, all Total Games and Game Spread markets will be void.
- Example 1:A set is abandoned at 4-4; bets on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more will be void.
- Example 2: A best-of-3 set match is abandoned at 6-2 4-6; bets on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; bets on Over/Under 24.5 games or more will be void.
- Example 3:A best-of-3 set match is abandoned at 6-3 3-6 5-5; bets on either player with a handicap of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will be settled as losers. All bets on handicaps ranging from -2 to +2 will be void.
- Game Spread wagers are determined by adding the total number of games won by each individual player in the entire match, then applying the handicap.
- Total Sets:Wagers will be void if either player retires before the match is completed, except in situations where the outcome of the bet is already determined.
- Example 1:For a best-of-3 set match; if a third set is required but is not completed, bets on over 2.5 Sets will be settled as winners and bets on under 2.5 sets will be settled as losers.
- Example 2:For a best-of-5 set match; if a fourth set is required but is not completed, bets on over 3.5 Sets will be settled as winners and bets on under 3.5 sets will be settled as losers.
- Example 3:For a best-of-5 set match; If a 5th set is required but is not completed, ‘5 Sets’ will be deemed the winner for settlement purposes.
- Set Betting: In the event of a retirement or disqualification, all bets will be voided. If the specified number of sets are changed, bets will also be void.
- Game Related Markets:
- If the wrong player is indicated as the server, then any wagers taken on 'Current' or 'Next Game' related markets will be void regardless of the result.
- If penalty point(s) are awarded by the umpire, all bets on that game will stand. If the umpire awards a penalty game, then all bets on that game will be void unless the result of the wager has already been determined.
- Point Related Markets:
- In the event of the point not being played due to the game or match ending, all bets on that point will be void
- If a point is awarded as a penalty point, all bets on that point will be void.
- Race to Markets: Bets will be settled based on the first player to reach the specified number of games in the relevant set. If neither player reaches the number of games required then bets on that market will be "No Action". Forfeited points or games will count for settlement purposes.
- Match Tie Breaks:If a match is decided by a Match tie break (first to 10 points) then it will be considered as a set for settlement purposes in Set Winner, Set Betting and Total Sets markets. For the ‘Will There Be A Tie-Break in The Match?’ market it will not count as a tie break for settlement purposes.
- ‘X’ Set - Game 1 Winner: If the market is offered before the conclusion of the previous set and there is subsequently a Tie Break resulting in a change of server, then all bets will be void and the market will be reopened with adjusted prices.
- Total Games/Game Spread:These general rules apply to games in individual sets, games in match and player games. In the event of forfeited points/games, these will count for final settlement;
- For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
- If a player withdraws before the match is completed, unless the result is already determined at the time of the withdrawal, all Total Games and Game Spread markets will be void.
- Example 1: A set is abandoned at 4-4; bets on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more will be void.
- Example 2: A best-of-3 set match is abandoned at 6-2 4-6; bets on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; bets on Over/Under 24.5 games or more will be void.
- Example 3: A best-of-3 set match is abandoned at 6-3 3-6 5-5; bets on either player with a handicap of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will be settled as losers. All bets on handicaps ranging from -2 to +2 will be void.
- Game Spread wagers are determined by adding the total number of games won by each individual player in the entire match, then applying the handicap.
- Total Sets:Wagers will be void if either player retires before the match is completed, except in situations where the outcome of the bet is already determined.
- Example 1: For a best-of-3 set match; if a third set is required but is not completed, bets on over 2.5 Sets will be settled as winners and bets on under 2.5 sets will be settled as losers.
- Example 2: For a best-of-5 set match; if a fourth set is required but is not completed, bets on over 3.5 Sets will be settled as winners and bets on under 3.5 sets will be settled as losers.
- Example 3: For a best-of-5 set match; If a 5th set is required but is not completed, ‘5 Sets’ will be deemed the winner for settlement purposes.
- Set Betting: In the event of a retirement or disqualification, all bets will be voided. If the specified number of sets are changed, bets will also be void.
- Match Specials: If a player withdraws before the match is completed, all bets will be void unless settlement of any outcome has already been determined.
- Match Tie Breaks: If a match is decided by a Match tie break (first to 10 points) then it will be considered as a set for settlement purposes in Set Winner, Set Betting and Total Sets markets. For the ‘Will There Be A Tie-Break in The Match?’ market it will not count as a tie break for settlement purposes.
- Total Aces/Double Faults markets: Bets settled based on official tournament statistics.
- Tennis Futures (Majors):All bets have action, whether the player competes or not.
- Outright Betting/Quarter Winner: Player must complete one point in the tournament for bets to have action. Markets may be subject to a Rule 4 deduction.
- Match with Most/Least Games: The designated number of matches in the specified Round must be completed in full for bets to have action, unless settlement us already determined.
- Stage of Elimination/To Reach Round: Player must complete one point in the tournament for bets to have action. When the market is updated during the tournament and a specified player withdraws prior to his next scheduled match, any bets placed after his previous round/match will be void.
- Tournament Total Sets/Games In Round markets: The designated number of matches in the specified Round must be completed in full for bets to have action, unless settlement us already determined.
- Tournament Match Betting/Who Will Go Further: Both players in a specified match-up must complete one point in the tournament for bets to have action. If both players are eliminated at the same stage of the tournament, then bets will be void.
- Winning Quarter/Winning Half: Name which quarter/half of the main draw the tournament winner will come from.
5. Soccer Betting Rules
5.1 All soccer matches are based on results at the end of 90 minutes of play, unless otherwise stated. This includes any added injury or stoppage time. However, it does not include extra time, time allocated for a penalty shootout or a golden goal.
The exceptions to this rule are in relation to friendly matches. These matches will be settled based on the actual result when the game finishes (excluding any extra time), regardless of whether the full 90 minutes are played. This also includes beach soccer, where matches are specifically settled on 36 minutes of play only.
If a match is played in a non-standard format i.e. 3 or 4 periods, then all ‘Half’ related markets will be graded as No Action. If a match is scheduled to be played for longer than 90 minutes, i.e. 3x 40 minute periods, then all ‘Total’ markets will be graded as No Action.
5.2 If any match is postponed, all bets on that match will be graded as ‘No Action’. Any match that does not kick off at the scheduled start time, but is played on the same day it is scheduled to do so will not be deemed a postponement. Exceptions to these rules are for matches played in the below competitions. Bets will stand if the match is played within 24 hours of the scheduled fixture;
- FIFA World Cup
- UEFA European Championships
- African Cup of Nations
- Any UK domestic cup final/playoff match
- UEFA Champions League or Europa League matches (group stages onwards)
Any match abandoned before the completion of 90 minutes play will be graded as 'No Action', except for matches that are resumed within 24 hours of the scheduled start time, or those wagers where the outcome has already been determined at the time of abandonment.
5.3 Related Contingency: You cannot combine Spreads, Moneylines and Totals from the same soccer game in a parlay or multiple bet, even if the odds are from different segments of the game. Any bet that constitutes being a correlated wager by us is void and a refund is issued, regardless of the wager outcome.
5.4 Mythical Match:It is an imaginary match that involves two teams who will not be playing against each other. The result of this match will be decided by the number of goals scored by the teams involved in their actual fixtures on the same calendar day.
5.4.1 If both teams score the same number of goals, the 'draw' option is the winner.
5.4.2 If a match is postponed, regular postponed match rules apply.
5.4.3 If a match is abandoned, regular abandoned match rules apply.
5.5 Match Stats: Wagers on Attempts, Attempts On Target, Offsides & Tackles will be settled using the final stats published on whoscored.com
6. Baseball Extra Innings Rules
6.1. In the case of a game that is suspended or canceled in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called. Player Propositions in the case of a suspended game will be settled according to the following rules:
- Batters – 9 innings or 8.5 innings (home team leading) must be played for wagers to have action, unless at any point before this mark, a player in the starting lineup is substituted and/or result has already been determined. Any undetermined results before this mark will be deemed void.
- Pitchers – 9 innings or 8.5 innings (home team leading) must be played for wagers to have action, unless at any point before this mark, a starting pitcher has completed his outing and has been substituted and/or result has already been determined. Any undetermined results before this mark will be deemed void.
7. Motor Sports Betting Rules
7.1. Unless the entire race is canceled, all bets have action (even if a competitor withdraws for any reason).
7.2. The official winner (Formula 1, INDY or NASCAR) at the conclusion of the race will be used for wagering purposes.
7.3. For head-to-head bets, both drivers must start the race for the bets to have action.
7.4. The 'Field' option in a given list of odds featuring drivers' names represents all other drivers not specifically listed who are competing in the race. If a driver in the field wins, the 'Field' is declared the winner for wagering purposes.
7.5. With the exception of NASCAR, bets can be placed on the driver only (not a specific car). For all NASCAR bets, the wager will be settled according to the car declared the winner at the end of the race provided that the listed driver started the race. If the winner fails post-race inspection, the new winner declared by NASCAR will also be graded the winner.
7.6. Formula 1, INDY and NASCAR events must run within seven days of the originally scheduled start time for wagers to have action.
7.7. Group Betting Pole/Race: The winner is the driver achieving the highest placing at the time of the checkered flag. If all drivers in the group fail to be classified then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap then dead-heat rules apply. Drivers are grouped together for betting purposes only.
7.8. First Lap Markets: Bets are settled on the first completed lap of the original race start. Any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case bets will be settled on the first fully completed lap.
7.9. Leader After 1 Lap: For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.
7.10. Number of Drivers to Finish the Race: Settled on the number of drivers classed as finishers in the relevant official classification.
7.11. Most Team Points: Settlement will be based on the team accumulating the most points at the end of a specified race. Bets will be settled on the combined points total of both drivers within a manufacturer's team.
7.12. To Finish the Race: Drivers that have completed 90% or more of the number of laps completed by the winner (rounded down to the nearest whole number of laps) are considered finishers in line with the official FIA classification at the time of the podium presentation
7.13. Podium/Top 6/ Points Finish: The result for settlement is at the time of the checkered Flag. Subsequent disqualifications and/or appeals will not affect bets.
7.14. Dual Forecast: Both drivers must finish in the first two places in the race. Any other finishing position or retirement and the bet is a loser, based on the result at the time of the checkered flag. Subsequent disqualifications do not affect bets. If a driver is not in position to start the formation lap bets involving that driver are void.
7.15. The Dead Heat rule: When you have a multi-outcome prop or event where two winners tie. If a "dead-heat" is declared on any event, half the stake is applied to the selection at the full odds and the other half is lost. If more than two "dead-heat," the stake is proportioned accordingly (not including sports where you can wager on the draw or tie option (i.e., soccer).
7.16. Race/Qualifying Match Bets: Best finishing position. If one of the drivers does not finish the race, the other driver is considered the winner. If neither driver finishes the race, then the driver who completed the most laps is the winner. If both drivers complete the same number of laps but do not finish the race, all bets are graded "No Action".
7.17. Pole position: Settlement will be based on the driver who sets the best time during the final qualifying session. Any subsequent adjustments to grid positions will not count.
7.18. 1st Driver/Team to retire: If two or more drivers retire during the same lap, dead heat rules will apply.
7.19. Practice Outrights: Fastest time in the specified practice session.
7.20. For all NASCAR bets, the wagers will be settled according to the race results at the end of the race provided that the listed drivers started the race. If any driver fails post-race inspection, the new race results declared by NASCAR will also be used to grade winning wagers.
8. Cricket Betting Rules
8.1. Total Innings Runs: For limited overs matches, wagers will be graded as "No Action" if it has not been possible to complete at least 80% of the overs scheduled when wagers were struck, unless settlement is already determined. For test matches, a minimum of 50 overs must be bowled unless All Out or team declares, otherwise it will be graded as "No Action", unless settlement of wagers is already determined.
8.2. Top Team Batsman/Bowler: Wagers will be settled on the player that scores the most runs/takes the most wickets in individual innings. An official result must be determined for bets to have 'action' unless the winner has already been decided. In limited overs matches, at least 50% of the scheduled overs must be bowled for wagers to have action. Dead Heat rules apply for top batsman. If two or more bowlers tie for the most wickets, then the winner will be determined by who has conceded the fewest runs. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. At least one bowler must take a wicket for bets to have action. A Non-Runner is graded as 'No Action'. Super Overs do not count.
8.3. Batsman Total Runs/4’s/6’s and Milestones: The result of this wager is determined by the total number of runs/4’s/6’s scored by a named batsman. If a batsman retires hurt and does not re-emerge, then his score before retirement is the final result. If the batsman is not out, then his score at the end of the innings will count. Batsman must bat for wagers to have action. In the event of a reduced overs match, it must be possible to complete at least 80% of the scheduled overs in either innings for wagers to have action. Super Overs do not count.
8.4. Batsman/Bowler Match Bet: The batsman or bowler to score the most runs or take the most wickets, respectively. If either player does not play, then wagers will be graded 'No Action'. If both players score the same number of runs/wickets, then the wagers will be settled as a "Push". In the event of a reduced overs match, it must be possible to complete at least 80% of the scheduled overs in either innings for wagers to have action. Super Overs do not count.
8.5. The Hundred: An over will consist of 5 legal deliveries, meaning a full innings will be made up of 20 overs. All other rules remain the same as other limited overs matches.
9. Football Betting Rules
9.1. For the Props “Anytime Touchdown Scorer”, “First Touchdown Scorer” and “Who will Score 2 or More Touchdowns”, player must be active for bets to have action (as per the official NFL Game Book).
10. Kabaddi Betting Rules
10.1. Wagers will be settled as of the result at the end of the 40 minutes regulation time. In case the 40 minutes regulation time is not completed, wagers will be void if the outcome of the wager has not already been determined.
10.2. If the venue is changed, bets will stand as long as the original home team is still designated as such. Otherwise bets will be void.
10.3 Postponed and cancelled matches which do not take place within 48 hours after the original start time will be treated as non-runner.
11. Bandy Betting Rules
11.1. If a game is not completed bets will be graded “no action”, unless the outcome of the market has already been determined.
11.2. If the location of an event is changed, all bets stand as long as the original home team is still designated as such.
11.3. A match must be played during the scheduled date for bets to have action. In case a match is postponed, bets will have no action.
12. Darts Betting Rules
12.1. If a match is postponed, wagers will be graded as 'No Action' unless the match is rescheduled and takes place within 24 hours of the original start time.
12.2. In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-way and 2-way markets. For settlement purposes, the 3-way market includes a tie option. Bets will be void in the 2-way market if the match result is a tie.
12.3. Futures wagers all have action. Outright wagers on players that do not start the tournament are void.
12.4.– Spread Bets (Legs/Sets) – In the event of the statutory number of legs/sets not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets are void if the match is not completed.
12.5. – Total Legs/Sets – If a match is not completed then all bets are void unless the quote has been exceeded.
12.6. – Checkout/180 markets – All bets void if the match or relevant leg/set is not completed, unless the outcome has already been determined.
12.7. – Premier League Specials:
- To Reach/Not Reach Semi Final – The player must take part in one league match for bets to stand.
- League Phase Position – Settlement will be determined by players finishing position in the league phase of the competition (following week 15 fixtures). Dead-heat rules apply.
- To Be Relegated – Following Week 9 fixtures, the bottom two players in the table, who are subsequently eliminated from the competition, will be deemed the winners for settlement purposes.
- Regular Season Winner – For settlement purposes, this refers to the players who tops the league following the Week 15 fixtures.
13. Snooker Betting Rules
13.1. If a match is not completed, the player who is named the winner of the competition will be deemed the winner of the bet.
13.2. Futures wagers all have action.
13.3. Outright markets are listed on a non-runner, no-bet basis.
13.4. Correct Score, Frame Handicap and Total Frames: If the required number of frames in a match are not completed or are changed, or are different from those offered for betting purposes, wagers will be graded as "No Action", unless the outcome has already been determined. In the event of a disqualification or retirement, wagers will be graded as "No Action".
14. Tennis Betting Rules
Set Betting: In the event of a retirement or disqualification, all bets will be graded ‘No Action’. If the specified number of sets are changed, bets will also be ‘No Action’.
14.1. Tennis Live Betting Rules
All wagers are "No Action" if either player retires before the match is completed, except in situations where the outcome of the wager has already been determined. For example:
- A wager on a specific set that is already completed before a player retires will not be affected.
- If a player is disqualified after the start of a match, and the opposing player/team progresses to the next round or is awarded the victory, the opposing player/team will be deemed the winner for settlement purposes.
Set Betting: In the event of a retirement or disqualification, all bets will be graded ‘No Action’. If the specified number of sets are changed, bets will also be ‘No Action’.
15. Basketball Betting Rules
European / International basketball: Bets will be settled according to the official result as declared by the respective basketball governing body at the end of the game, including any period(s) of overtime played.
16. CS:GO and LoL
Where overtime can be played, this will be included in the settlement of markets, unless the draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
17. NFL Sims Rules
17.1. All results are determined by a completely random computer simulation.
17.2. All game will be played with the following pre-game settings: Simulation mode, 15 minute quarters and 20 second accelerated clock.
17.3. The default weather setting is Partly Cloudy however some events may have alternate weather. If the weather is anything but Partly Cloudy it will be indicated in the event note.
17.4. For any segment betting (quarter, half) all wagers have action if segment is completed, regardless of whether rest of the game is completed.
17.5. If the stream is disconnected the game will be halted until the stream can be re-established. If the stream cannot be re-established then all incomplete segments will be settled “No Action”.
17.6. All settlements not covered by the above will be settled as per American Football betting rules.
17.7. The game will be paused for 12 minutes at half-time for 2H wagering.
17.8. If the game goes to overtime it will be paused for 5 minutes for OT wagering.
17.9. There are no ties.
17.10. Any settlement disputes must be made within 10 days of the event’s broadcast. Archived videos of simulated games can be viewed on Twitch TV.
17.11. All games can be viewed at https://www.twitch.tv/livefootballsims or at https://www.bumbet.com/sports/football/nfl-2020-sims/
18. FIFA Sims Rules
18.1 All results are determined by a completely random computer simulation.
18.2 All games will be played with the following settings: 10 minute halves, Legendary Difficulty, Clear Weather, Normal Game Speed and CPU Gameplay Customisation set at 50.
18.3 All wagers have action if segment is completed or the result of the wager is already determined (1H betting, 1st goalscorer), regardless of whether rest of the game is completed.
18.4 If the stream is disconnected the game will be halted until the stream can be re-established. If the stream cannot be re-established then all incomplete segments will be settled No Action.
18.5 All settlements not covered by the above will be settled as per Bumbet’s Soccer Betting Rules.
18.6 The game will be paused for 10 minutes at half-time for 2H wagering.
18.7 If the game goes to Extra Time and/or Penalties, it will be paused for 5 minutes for OT wagering
18. 8 Any settlement disputes must be made within 10 days of the event’s broadcast. Archived videos of simulated games can be viewed on Twitch TV.
18.9 All games can be viewed at Twitch TV or onsite by expanding the wager options #> from the match-up in the Sportsbook.
19. The FIFA 20 Champions League
Tournament Overview
The FIFA 20 Euros is comprised of the 28 European National Teams available on the game. The tournament will be a single elimination format, with extra time and penalties being used to determine the winner if necessary.
Each game will be broadcasted on twitch.tv/lvsoccersims or onsite by expanding the wager options #> from the match-up in the Sportsbook.
Rules
- Teams will be seeded based on their FIFA ratings which can be found here https://www.fifaindex.com/teams/?type=1
- France/Germany/Spain all have the same OVR rating. France has been given #1 seed as they are the current World Champions, Germany #2 as they were the previous winners and Spain #3.
- Top 4 seeds will get a 1st round bye.
- All games will be at neutral venues
- The game will be paused for 10 minutes at half-time for 2H wagering
- If the game goes to Extra Time and/or Penalties, it will be paused for 5 minutes for ET wagering and 3 minutes before Penalties.
Bet Grading Rules
- All results are determined by a completely random computer simulation.
- All supposed or real glitches are considered part of the game. No game result will be voided.
- All wagers have action if segment is completed or the result of the wager is already determined (1H betting, 1st goalscorer), regardless of whether the rest of the game is completed.
- If stream is disconnected, the game will be paused and re-started from that point when the stream can be re-established.
- If stream cannot be re-established, all incomplete game segments (full game, 2H, etc) will be voided.
- If the game cannot be resumed, a new game will be streamed without wagering allowed in order to determine the team advancing to next round.
- All settlements not covered by the above will be settled as per Bovada’s Soccer Betting Rules.
- Any settlement disputes must be made within 10 days of the event’s broadcast. Archived videos of simulated games can be viewed on Twitch TV.
- For tournament futures, a game that has been previously abandoned and voided will be replayed. All stats from the abandoned match will not be counted.
Pre-Match Game Settings
- 10 minute halves
- Game Skill is set to Legendary
- Weather will be set to spring/clear for all matches
- Normal Game Speed
- CPU Gameplay Customization set at 50
- All of the above will be shown when the game broadcast begins prior to kickoff
- All games will be played at night time
- The stream will begin at the team selection in order for viewers to see team ratings
- Will ask the chat to choose kits as proof that the stream is live
20.Hockey
20.1. In addition to wagers on the whole game, all third period wagers include results from overtime (Pre-match wagers only).
20.2. Hockey games do not need to be played until the end of regulation time for bets to take action. Matches are official for betting purposes after 55 minutes of play.
20.3. In addition to the bets on the entire match, all bets for the third time include the results of the extra time.
20.4. For shootout games, the winning team will only be awarded one goal when the final score is determined, regardless of how many goals are scored during the penalty round.
20.5.Odd / Even Total goals: if the teams finish with "score 0", the result will be considered as "Even".
29.6. Live Hockey: Any specific period betting does not include overtime
Sim Schedule
- |
Monday |
Tuesday |
Wednesday |
Thursday |
Friday |
Saturday |
Sunday |
---|---|---|---|---|---|---|---|
15:30 EST |
1. Czech Rep v Sweden |
4. Russia v Slovenia |
7. Ireland v Turkey |
10. Norway v Scotland |
- | - | - |
18:30 EST |
2. Austria v Romania |
5. Greece v Poland |
8. Switzerland v Wales |
11. Hungary v Denmark |
13. France v W1 | 15. Belgium v W4 |
17. W8 v W9 |
21:30 EST | 3. Iceland v England |
6. Portugal v Bulgaria |
9. Finland v Italy |
12. Netherlands v N. Ireland |
14. W2 v W3 | 16. W5 v W6 | 18. Spain v W7 |
- |
Monday |
Tuesday |
Wednesday |
Thursday |
Friday |
Saturday |
Sunday |
---|---|---|---|---|---|---|---|
15:30 EST |
- | - | - | - | - | - | - |
18:30 EST |
19. W11 v W12 | 21. W13 v W14 | 23. W17 v W18 | - | - | - | - |
21:30 EST |
20. Germany v W10 |
22. W15 v W16 |
24. W19 v W20 |
25. W21 v W22 |
26. W23 v W24 |
27. L25 v L26 |
28. W25 v W26 |
UEFA Rankings
- France
- Germany
- Spain
- Belgium
- Portugal
- Italy
- Netherlands
- England
- Austria
- Denmark
- Switzerland
- Poland
- Russia
- Turkey
- Norway
- Sweden
- Czech Republic
- Scotland
- Ireland
- Slovenia
- Greece
- Wales
- Hungary
- Romania
- Iceland
- Northern Ireland
- Finland
- Bulgaria
20. E-Soccer
1. Scoreboard clock is for information purposes only.
2. The scoreboards for E-Soccer leagues will display as follows:
- 2 x 4 minute Halves – Will display 0:00-4:00 (+ injury time) First Half and 45:00-49:00 (+ injury time) Second Half.
- 2 x 5 minute Halves – Will display 0:00-5:00 (+ injury time) First Half and 45:00-50:00 (+ injury time) Second Half.
- 2 x 6 minute Halves – Will display 0:00-6:00 (+ injury time) First Half and 45:00-51:00 (+ injury time) Second Half.
Note: E-Leagues with other short period formats will follow the pattern above.
21. E-Sports
General Rules
- Settlement of wagers will be based on the official results as specified by the governing organization of the competition.
- If a match is postponed it will be treated as a non-runner as long it is not played within 24 hours after the initially scheduled start time.
- If a match-up is incorrect, all wagers will be void. However, bets will stand irrespectively of home and away listing.
- In the happening of a name change as a consequence of a team leaving an organization, merging with another organization or changing their name, all wagers will stand.
- If a game is taking place before the scheduled start time, all bets placed after the start of the game will be void. Bets placed before the actual starting time will be considered valid.
- If a match is abandoned before it is completed, all bets will be void unless a player is disqualified after the start of the event. In such a case, the team/player progressing to the next round, or being awarded the win by the governing organization, will be considered winner for settlement purposes.
- Match / Map Markets – If a game or a map has to be replayed due to a draw outcome, the second game or map will be considered a separate entity. In case a game or map is abandoned before completion, all bets will be void except for selections where the outcome has already been determined.
- Match Markets – Wagers will be void if the number of maps are changed or differ from those offered for wagering purposes. If an event is not being completed, wagers will be void except for bets where the outcome is already known.
- Walkovers announced before the start of a match will be treated as no runners and all wagers will be void.
- If a team gains one map advantage in accordance with rules and format of the specified competition, the team in receipt of the map, will be considered the map winner for settlement purposes.
- In the scenario of one team surrendering, the match will be considered complete and all wagers will stand.
StarCraft 2
- Map Betting: In case the event ends without a winner (draw), Map Winner bets will be settled as 'No Action'.
CS GO
- If maps go to overtime, it will be counted towards the settlement of the markets unless the specific market contains the Draw option, in which case will be settled based on the regulation time result.
- Round/Map Betting - If the designated number of rounds or maps is for some reason changed and/or differ from those offered, all bets will be settled as 'No Action'.
- Round Betting - If a round is replayed due to a disconnection or any non-player related issue, all pre-game bets on that round will have action and will be settled based on the official result. All Live bets on the specific round will be voided unless the result is already determined and that round is treated as a separate round in itself.
- Player Betting - If for any reason one of the players offered does not complete the match/map, all bets will be settled as 'No Action' unless the result is already determined.
- Kill markets - Any Wagers on kills, settlement will be following the official results/scoreboards, game API and/or broadcasts.
- Any tournament Specials also including player and team specials will be settled based on the final tournament result posted by the governed body.
- For any map specials, all maps all maps including any map rotations will count towards the settlement regardless if they were played or not.
- HLTV Specials - All HLTV specials will be settled using their official results posted on hltv.org.
- In case "Match Medic" (Reverting a specific round/map or match) is used all markets will be settled based on the results after the 'match medic' was used. If ‘Match Medic’ (or similar) is used to disregard in-game events e.g. Rounds won, Round kills; those will not be taken into count towards the final settlement.
- Pistol Round Betting - For wager settlement purposes - any pistol round market offered is for the first round of the first or second half only.
League of Legends
- First Blood/First Kill markets - Only the first kill in the match will count towards the settlement.
- Towers/Building Markets - For Wagers on any buildings destroyed regardless if it was by a Hero/Champion or a minion will count towards the settlement including if they were respawned buildings.
- Surrender - In the event one team surrenders the match, all Wagers will be settled based on the outcomes declared by govern body of that specific competition, game API or broadcast.
- All time based Wagers are settled following the in-game clock. In the event that an objective is not destroyed/killed in the map, bets on such markets will be settled as 'No Action'.
- If ‘Chronobreak’ is used to to rewind the map to an earlier time, all Wagers will be settled following the events after the point at which the 'Chronobreak' was used to fix the related issue. If ‘Chronobreak’ is used to disregard in-game events e.g. Towers destroyed, Dragons slain; they will not count for settlement purposes.
- Player Specials - Player must play for bets to stand. Any player not participating in the tournament will be 'No Action'.
- Champion Specials - All Champions available will count towards the settlement purposes, regardless if they are picked or not.
- Team Specials - Any Wagers on team specials will be settled following the official match scoreboards posted by the governing body at the end of the tournament.
- Tournament Specials - Any Wagers on Tournament specials will be settled following the official match/tournament scoreboards posted by the governing body at the end of the tournament.
- MVP of the Tournament - Will be settled following the official tournament organizers and/or publishers announcement.
Dota 2
- First Blood/First Kill markets - Only the first kill in the match will count towards the settlement.
- Surrender - In the event one team surrenders the match, all markets will be settled based on the outcomes declared by govern body of that specific competition, game API or broadcast.
- Player Specials - Player must play for bets to stand. Any player not participating in the tournament will be 'No Action'.
- Tournament Specials - Any Wagers on Tournament specials will be settled following the official match/tournament scoreboards posted by the governing body at the end of the tournament.
- Team Specials - Any Wagers on team specials will be settled following the official match scoreboards posted by the governing body at the end of the tournament.
Call of Duty
- Map or Round betting - Wagers will be settled as "No Action" if the designated number of maps or rounds is changed and/or differ from those offered for betting purposes.
- Round Betting - If a round is replayed due to a disconnection or non-player related technical issue, pre-game and In-Play Next Round bets will stand on the replayed round in accordance with the official result. In-Play bets on Current Round markets will be void and the replayed round will be treated as a separate entity.
- Kill markets - Will be settled following the official scoreboard, game API or broadcast.
- Hardpoint - Wagers on any spread markets will be based on the final point score at the end of the specific map.
- Search and Destroy - Wagers on the spread markets will be based on the final round score of the specified map.
PUBG
- Round Winner - Wager settlement is based on the team that hold the 1st spot at the end of the specific round, despite the kill score.
- Kill markets will be settled as per official result
- Point markets will be settled as per official result, in line with the rules of the tournament
- Top 3 Round Finish: Wagers will be settled based on the finishing position of a team, regardless of Kill Score.
Rocket League
- Settlement will be based on results including overtime. Exception for this will be made if the Draw participant is quoted for a specific market. In such instances, the settlement will be based on regulation time only.
WoW
- First Guild to Kill X Boss:: Settlement will be based on result from the governing organization.
Rainbow Six
- Unless the Draw participant is quoted, all settlement includes Overtime. If the draw participant is present, all settlements will be based on regulation time.
Kings Of Glory
- Settlement includes Dark Tyrant
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